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Old Apr 04, 2008, 11:44 AM // 11:44   #21
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Melandru's Arrows is fine. Drop conjure phantasm tho

Second build is fine as well, tho you might want to take Victory is mine! and a different IAS (Frenzy) + Rush
Drop the pet and troll unguent as well, leave the healing to the monks
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Old Apr 04, 2008, 03:32 PM // 15:32   #22
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Drop Troll Ungent, Conjure Phatasm, and Charm Animal.

Take Distracting Shot and Whirling Defenses. Throw dirt is a good option for the other slot, or Frenzy (if you have a /W). If you use frenzy be sure and cancel it with Whirling whenever you fall under fire.

Alternatively, you can drop Melandrus and Savage shot, and take Punishing Shot and Apply Poison, Read the Wind, or Kindle(stronger builds imo).
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Old Apr 04, 2008, 04:13 PM // 16:13   #23
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Quote:
Originally Posted by SnipiousMax
Drop Troll Ungent, Conjure Phatasm, and Charm Animal.

Take Distracting Shot and Whirling Defenses. Throw dirt is a good option for the other slot, or Frenzy (if you have a /W). If you use frenzy be sure and cancel it with Whirling whenever you fall under fire.

Alternatively, you can drop Melandrus and Savage shot, and take Punishing Shot and Apply Poison, Read the Wind, or Kindle(stronger builds imo).
Not so sure about your opinion on Troll unguent. It's not needed if you have a good monk, but it ups the survivability of Ranger if used with discretion.

As for Whirling defense, I've found that Lightning Reflex is more useful overall. As for frenzy, it's a double edge sword and all but using Whirling to cancel it out is not really that feasible because of whirling's ridiculous recharge.

I would also keep 2 interrupts at all time and one of them MUST be distracting shot. If you're going for preps, go Apply Poison.
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Old Apr 04, 2008, 04:19 PM // 16:19   #24
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PvE builds, unless otherwise needed in organized groups should be High DPS builds. The faster you can crank out damage preferably to more than one foe... the better your pve build will be.

This is why AoE is very favorable. This is why Splinter + Barrage is so favorable. If you don't run Ursan then use this.

[skill]barrage[/skill][skill]savage shot[/skill][skill]needling shot[/skill][skill]splinter weapon[/skill][skill]charm animal[/skill][skill]comfort animal[/skill][skill]flesh of my flesh[/skill]

This is the build I prefer for HM and PvE after reaching r10 norn

[skill]dust trap[/skill][skill]barbed trap[/skill][skill]flame trap[/skill][skill]viper's nest[/skill][skill]charm animal[/skill][skill]comfort animal[/skill][skill]rebirth[/skill]

Last edited by llsektorll; Apr 05, 2008 at 12:20 AM // 00:20..
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Old Apr 04, 2008, 04:22 PM // 16:22   #25
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Ewww, Ursan Blessing and Pet on that bar? :s
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Old Apr 04, 2008, 04:58 PM // 16:58   #26
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Quote:
Originally Posted by MasterSasori
Not so sure about your opinion on Troll unguent. It's not needed if you have a good monk, but it ups the survivability of Ranger if used with discretion.
Absolutely hate Troll in PvE. It's a great skill, and anyone in PvP will tell you that it's a staple...but I've yet to find a dire need for it in PvE. I mean can you really think of a situation where it's useful?

It has a three second cast, so it makes a really poor 'emergency heal' skill. And in any situation where you really have time to cast it, I'd argue that you are not in any danger of dying anyway. If you aren't in any danger of dying, why are you using it in the first place?

If you are precasting it to increase your surviability before doing something like pulling, then I think you're better served by a speed buff or defensive stance (Ranger's have a slew of them), as generally speaking, preventing damage is much often better than trying to regenerate it.

Finally if you are trying to use it in the midst of battle as a way of making your Ranger more impervious to damage, then again, I'd say that using a defensive skill/speed buff and kiting will mitigate more damage than trying to regenerate it.

Troll works well when you are able to escape and need to get back into battle quickly. But between monks and other henchmen soaking up damage and body blocking, there's not point in completely leaving a battle.

You'd argue that it adds to survivability, but it still seems redundent to me when kiting, stances and positioning are every bit as effective (most often more than you'll ever need).

Quote:
Originally Posted by MasterSasori
As for Whirling defense, I've found that Lightning Reflex is more useful overall. As for frenzy, it's a double edge sword and all but using Whirling to cancel it out is not really that feasible because of whirling's ridiculous recharge.
It's a poor cancel stance due to recharge, but you're not going to need to cancel it very often as long as you're careful. I like Whirling over LR because of the additional 8 seconds of duration at 14 exp. But either skill is fine (the best options aren't availible in prophecies). Quite honestly, even with double damage, the number of times you actually HAVE to cancel it are few.

I'd agree that while only ONE interrupt is absolutely essential, two interrupts are nice. Punishing Shot + Distracting Shot were pretty much glued to my bar until a better elite was availible. Aside from some quirkey Beastmaster/Thumper/Escape-Scythers, Distracting shot shouldn't ever leave your bar, it's that good.

Quote:
Originally Posted by llsektorll
-snip-
Neither of those builds can be used with Prophecy only skills. And do you really find bringing splinter yourself is any more effective than having a hero bring it?
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Old Apr 04, 2008, 05:15 PM // 17:15   #27
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Quote:
Originally Posted by llsektorll

[skill]barrage[/skill][skill]savage shot[/skill][skill]needling shot[/skill][skill]splinter weapon[/skill][skill]charm animal[/skill][skill]comfort animal[/skill][skill]rebirth[/skill]
Teach me to use 3 professions please...

But yeah what everyone else said is right drop conjure phantasm and the pet crap.
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Old Apr 04, 2008, 08:54 PM // 20:54   #28
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Okay, made some new warrior builds.
I'll start with sword one:

Swordsmanship: 11
Strength: 10
Tactics: 10

Bonetti's Defense
Deadly Riposte
Sever Artery
Gash
Healing Signet
Final Thrust
Hundred Blades {E}
Frenzy

For this build, I'm probably not going to even have a secondary class, pretty much for sword it's going to be a tank and less damage. I didn't have enough slots to get Resurrection Signet, unfortunately. Anyways, I'm probably not going to go with this build, but rather my axe build. The reason I went with Deadly Riposte is because I'm going to be mostly PvE, and since monsters are stupid they will attack me even if I have Deadly Riposte on.

This is my Axe Warrior, the one I'm probably going to go with. However, I've found 2 skill build and don't know which one I'm going to go with.

Axe Mastery: 11
Strength: 10
Tactics: 10

Bonetti's Defense
Cleave {E}
Cyclone Axe
Swift Chop
Penetrating Blow
Healing Signet
Frenzy
Resurrection Signet

-or-

Bonetti's Defense
Eviscerate {E}
Cyclone Axe
Executioner's Strike
Axe Twist
Swift Chop/Resurrection Signet
Healing Signet
Frenzy

Are these builds okay? (especially the Axe builds) Also, if both are okay, which Axe Build seems better?

I'm probably going to go with the first one, since I always think screw weakness in PvE, but I do think the second one is better for PvP, except it doesn't always have Resurrection Signet. Swift Chop and Cyclone Axe are to build up Adrenaline fast.

EDIT: I might go with the sword build now because I just saw what Deadly Riposte can really do, too bad it isn't with Adrenaline.

Last edited by bisurge; Apr 04, 2008 at 09:11 PM // 21:11..
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Old Apr 05, 2008, 12:17 AM // 00:17   #29
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Quote:
Originally Posted by Washi
Please Stop Giving Advices
Thank you
Woah! I definitely forgot to put "best from Prophecies"

And the axe builds you posted are much better than your sword one.
You need a cancel stance for sure if your using frenzy, rush is nice.
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Old Apr 05, 2008, 12:30 PM // 12:30   #30
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Quote:
Originally Posted by SnipiousMax
Neither of those builds can be used with Prophecy only skills. And do you really find bringing splinter yourself is any more effective than having a hero bring it?
Plus no D-Shot

@Bisurge -- You'll need to use Rush or Sprint. Bonnetti's Defense is pathetic outside of farming. You're also best using 9 in Tactics and Strength and using 12 in Weeapon Mastery. Or 12/12 Tactics/Weapon.
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Old Apr 07, 2008, 04:49 AM // 04:49   #31
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Quote:
Originally Posted by kel77
Woah! I definitely forgot to put "best from Prophecies"
Not even there. Punishing shot gives damage and an interrupt, Poison Arrow/Kindle spreads conditions for less energy and keeps attribute points in your primary, as it won't take much in WS to make it effective. In PROPHECIES, the only option for condition damage with Barrage is Conjure Whatever.

Oh, and Cripshot, of course. Barrage is ok. It's not the best, especially with only Proph to access.
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Old Apr 07, 2008, 04:51 PM // 16:51   #32
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Quote:
Originally Posted by Kerwyn Nasilan
Tbh complete fail on both
www.pvxwiki.com
go there much better builds
the builds are for pve,anything works there,who cares if the builds are fail.
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Old Apr 07, 2008, 05:10 PM // 17:10   #33
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i really wouldn't use a hard spell (conjure) on a non caster... but if it works for you... do it. but like it's been mentioned go to www.pvxwiki.com and look under the PvE builds labelled "Great" to find the absolute best current builds.
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Old Apr 07, 2008, 05:11 PM // 17:11   #34
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Quote:
Originally Posted by Sethellington
i really wouldn't use a hard spell (conjure) on a non caster... but if it works for you... do it. but like it's been mentioned go to www.pvxwiki.com and look under the PvE builds labelled "Great" to find the absolute best current builds.
Why would you use Conjures on a caster?
They were really intended as a buff to physical attackers.
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Old Apr 07, 2008, 07:41 PM // 19:41   #35
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use watever u feel
confortable with..
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Old Apr 07, 2008, 07:52 PM // 19:52   #36
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i completed Proph with a sword build, it was kinda crappy but i actually liked it

[skill]Hundred Blades[/skill][skill]Pure Strike[/skill][skill]Galrath Slash[/skill][skill]Final Thrust[/skill][skill]Plague Touch[/skill][skill]Endure Pain[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]

i know its bad because i dont have an ias, the proph ias's are crappy for pve imo

altough the heroes can use this well if u swap Final Thrust
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Old Apr 08, 2008, 10:49 AM // 10:49   #37
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Quote:
Originally Posted by bisurge
Ranger/Mesmer

Expertise: 10+1+3
Marksmanship: 10+1
Wilderness Survival: 9+1
Illusion Magic: 6

Skills:
Dual Shot
Hunter’s Shot
Savage Shot
Melandru’s Arrows {E}
Conjure Phantasm
Troll Unguent
Charm Animal
Resurrection Signet

__________________________________________________ _________________
Warrior/Ranger

Swordsmanship: 11+1+3
Wilderness Survival: 10+1
Strength: 10+1
Beast Mastery: 1

Skills:

Sever Artery
Gash
Final Thrust
Battle Rage {E}
Apply Poison
Frenzy
Charm Animal
Troll Unguent

__________________________________________________ _________________
Will these builds work for PvE and general PvP? Don't try to talk me out of the build completely, I've decided what suits me, but is there anything I can do to make these builds better?

P.S. The level 1 Beast Mastery is for the last skill point that's unused at the end. It's nothing big. Haven't decided what to use the Ranger's leftover points on. Maybe Beast Mastery also.
Agreed, there is nothing better than going through about 3 massive explorable areas of non-Flesh enemies with a build that is meant to cause bleeding and poison ^_^
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